When electronica artist Deadmau5 isn’t busy hanging out with famed game developer Shigeru Miyamoto, or tricking tweeters into thinking he lost an early retail PlayStation Vita, he’s teaming up with Queasy Games to handcraft tracks for upcoming Vita game Sound Shapes. He likely does other things, sure, but we’re not privy to that.

An announcement this morning revealed the partnership — apt given the studio’s Toronto roots alongside Deadmau5. As if the collaboration couldn’t be more serendipitous, Queasy Games head Jonathan Mak has been building Sound Shapes alongside Shaw-Han Liem, otherwise known as “I Am Robot and Proud,” a Toronto-based electronic music artist. When asked about the collaboration, Liem was modest, telling Joystiq, “There is no special history between myself and Deadmau5, other than the fact that we both come from the Toronto/canadian electronic music scene, which is quite small!”

He related the collaboration to Queasy’s work with Capy Games, the indie studio responsible for Critter Crunch and Might & Magic: Clash of Heroes, among other things. “We know that he plays games, and indie games in particular – he’s a fan of ‘Sword & Sworcery‘,” Liem told us.

It’s not clear how many tracks from Deadmau5 will end up in the title, but we’ll find out in the not-too-distant future as Sound Shapes launches some time in 2012 for the PlayStation Vita. It also sounds like players will have a chance to cut up said tracks for level creation, as Liem concluded, “We’ve always had the goal of making the musical ‘toolset’ something that is flexible and that people can use to make different kinds of music. Adding Deadmau5 to the mix gives people a whole new set of musical tools to work with, which is totally exciting to us.”

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Continue reading Made in Toronto: Deadmau5 collaborating with Queasy on Sound Shapes

JoystiqMade in Toronto: Deadmau5 collaborating with Queasy on Sound Shapes originally appeared on Joystiq on Tue, 13 Dec 2011 15:56:00 EST. Please see our terms for use of feeds.

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