Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, as part of a three-part series, we’re featuring the creators of the Serious Sam indie series. Today is Nathan Fouts of Mommy’s Best Games, talking no-joke gun-stacking in Serious Sam: Double D.


What’s the name of your Serious Sam indie offering, and how does it play?

Serious Sam Double D launches Sam into the second dimension and grants him actually-over-the-top abilities, like the Gun Stacker, which is a suite of robotic arms that allow him to carry all of his guns at once [Ed. note: Or carry all of his chainsaws, a feature added thanks to commenter greyson97 on this Joystiq article, because that’s how indie development rolls]. Sam fights Mental’s hordes in new temporal dimensions, encountering classic enemies like the evil Kleer skeleton and the headless Kamikaze, but also new, deadly oddities like the jet-packing Chimputee, and the bristling Etanoh Salvo Spider. Sam must disable teleportation beacons placed in each time period before his hordes completely invade and wipe out civilization.

Continue reading The Joystiq Indie Pitch: Serious Sam: Double D

JoystiqThe Joystiq Indie Pitch: Serious Sam: Double D originally appeared on Joystiq on Sun, 28 Aug 2011 23:00:00 EST. Please see our terms for use of feeds.

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