Shortly after Fable 3 was first announced, Peter Molyneux announced that it would include support for what was then called Project Natal. Of course, the final game abandoned that ambition with Molyneux explaining that in order to do right by both Kinect and Fable, his team at Lionhead simply needed more development time. So when Microsoft announced a Kinect-exclusive Fable game during yesterday’s press conference – titled Fable: The Journey – it might seem obvious that some of that jettisoned Fable 3 content had been repackaged as a standalone Kinect title … except it hasn’t. “Whilst we thought about doing a gimmick or two for Fable 3, it was always in the back of my mind that it would be great to do a Fable for Kinect,” Molyneux explained in his second demo ever for the new title.
In fact, the team working on The Journey isn’t even the same as the team that made Fable 3. When he explained that the Journey team had two years worth of experience developing for Kinect, we had to ask you know what. “A lot of the team were working on Milo,” Peter admitted after getting a nod from the game’s marketing manager in the back of the room. “A lot of the Milo tech we’re not showing off. This is the first outing of this so we’re keeping some of our big stuff safe behind. A lot of the stuff you can do in Fable: The Journey is some of the stuff that was originally found in Milo.”
Gallery: Fable: The Journey (E3 2011)
Continue reading Fable: The Journey preview: Speak and spell
Fable: The Journey preview: Speak and spell originally appeared on Joystiq on Wed, 08 Jun 2011 05:00:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments