All the flips, spins, grabs and other gnarly tricks in the world won’t do you much good if you don’t have anything to trick off of, you know. This latest SSX dev diary looks at EA Canada’s level design philosophy, which seems to center around “let’s make this half pipe as dangerous as possible.”
Continue reading SSX dev diary explores the mountain range
SSX dev diary explores the mountain range originally appeared on Joystiq on Wed, 20 Apr 2011 12:10:00 EST. Please see our terms for use of feeds.
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