THQ may be the company publicly pushing the recently announced uDraw tablet controller for the Wii, but a presentation of the new technology at Gamescom this week emphasized just how important Nintendo’s support was to the device’s creation.

“When we came to [Nintendo] in the beginning with the idea for uDraw, they said ‘that’s brilliant, let’s figure out how to do this,'” THQ director Luis Gigliotti said during a presentation. “It’s been an incredible partnership. … I’ve been working in game development for 17-plus years and I can honestly say this is one of the smoothest collaborations with a first party I’ve ever had, just because everybody got it on day one.”

Gigliotti specifically pointed out that Nintendo’s hardware design expertise was key to transforming the monstrous uDraw prototype (nicknamed “Frankenstein” by the THQ team), into the light, sleek unit shown off at the show. “[The prototype] was a like bunch of lasers and mirrors and loose parts, it was wood and it had brass on it,” he recalled. “I said, ‘There’s no way we can get this to something like this without it costing a fortune.’ Nintendo said, ‘Don’t worry about it. You guys are software developers, we are the kings of hardware. We will figure this out.’ And they did, for one reason — the idea was solid. Everybody knew it was a good idea, so we figured out the rest.”

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JoystiqNintendo support was crucial to uDraw’s creation originally appeared on Joystiq on Sat, 21 Aug 2010 20:00:00 EST. Please see our terms for use of feeds.

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