Burnout Crash isn’t a very good console game. It’s entertaining enough, and I could imagine a smartphone version might monopolize my commute for a few weeks, but I wouldn’t have played it on the Xbox 360 or PS3 for more than fifteen minutes if I weren’t doing so for work.

Fans of mobile games (myself included) often complain loudly about designers shoehorning hardcore games into touch-control interfaces that don’t really suit the gameplay. Burnout Crash is the inverse of that phenomenon: It’s a mobile game thrown onto a console, and the experience suffers for it.

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