Street Fighter X Tekken producer Yoshinori Ono told me that he hasn’t had much trouble in technical terms porting the game over to PlayStation Vita (“When I say ‘I’ of course I mean the programmers,” he clarified, “because I’m not doing this myself.”)
“A lot of people, when they’re porting to new hardware, especially a handheld, they’ll talk about how it’s difficult because of memory restrictions or speed or things like that, and I haven’t found that to be the case.” His team has been able to confer with the team working on the Vita version of Ultimate Marvel vs. Capcom 3, as well, further streamlining the process. The difficulty isn’t in the technical stuff, it’s in making smart use of the Vita’s features. “We’ve been putting less energy into the porting process itself and more energy into adding additional features, because we don’t want to do a straight-up port — that’s silly and meaningless.”
Ono: Porting Street Fighter X Tekken to Vita isn’t hard, but integrating rear touch panel might be originally appeared on Joystiq on Sun, 18 Sep 2011 15:30:00 EST. Please see our terms for use of feeds.
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