Vanquish
Shinji Mikami is still playing the game of Telephone he started in 2005. With Resident Evil 4, he revitalized Capcom’s stagnant survival-horror franchise by turning it into a strictly paced shooter, where standing your ground (you couldn’t move and shoot at the same time, remember?) was the only way to advance. The idea made it all the way across the ocean — mostly intact — and eventually found its way into Epic’s Gears of War.

The Mikami-led team at Platinum Games, in turn, heard all the bits about military meatheads and enemies that can be demolished without remorse, but the part about lumbering man-tanks got garbled. Instead, we get a protagonist that can slide across the battlefield in the blink of an eye.

At its nuclear-powered core, Vanquish still honors Resident Evil 4‘s balance of risk and reward. It’s an exceptionally hectic shooter where rocketing in and out of critical engagements is key — but if your suit overheats, you’re slow again. And then you’re dead.

Even Gears of War‘s train level comes back a little warped. Now there are two trains, and one of them is upside-down.

Continue reading Best of the Rest: Ludwig’s picks of 2010

JoystiqBest of the Rest: Ludwig’s picks of 2010 originally appeared on Joystiq on Sat, 01 Jan 2011 16:00:00 EST. Please see our terms for use of feeds.

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