Gameplay Footage

The gameplay video below was captured during a live stream on CheckpointVibes. Please be advised that CheckpointVibes is a 21+ channel and streams may contain strong language and other mature content.

Watch live at https://twitch.tv/checkpointvibes.

Developer:Asteristic Game StudioGlauco Silva
Publisher:Asteristic Game Studio
Release Date:To Be Announced
Genre:Platformer
Platform:PC
SteamOS
Linux
Where to Wishlist:Steam
Kickstarter

Disclosure: I’d like to thank the developers and publisher for providing The Daily Game Pad with a review key for DEKADUCK. The opportunity allowed us to experience the demo both for this written impression and during one of our livestreams. A recording of that stream will be attached to this article if you’d like to see the game in action.

One of the first things that stood out to me while playing DEKADUCK was just how much love it has for the classic Mega Man X formula. As someone who grew up with the X series, it was almost impossible not to notice the inspiration. From the fast-paced platforming and charged shots to the movement options and even some of the character designs, DEKADUCK feels less like it’s trying to copy Capcom’s classic and more like it’s paying tribute to it.

That isn’t a bad thing at all.

Indie developers often build upon the games that inspired them, and some of the industry’s biggest indie successes were born from that very idea. Games like Stardew Valley improved upon mechanics its creator wanted to see in farming simulators, while Undertale took inspiration from classic RPGs like Mother and transformed those ideas into something uniquely its own. DEKADUCK feels like it’s following a similar path by taking the foundation of Mega Man X and adding its own personality.

The demo introduces players to DEKADUCK, a robotic duck sent by the eccentric Dr. Less to retrieve valuable materials from a distant planet. Before long, you’re jumping, blasting, and exploring a world that’s become much more dangerous than expected.

The story is lighthearted and humorous, especially once you meet Aiko, a galactic officer who immediately mistakes you for a criminal. Their back-and-forth dialogue is genuinely entertaining, with DEKADUCK denying the accusations while Aiko continues to question his identity. There’s also a subtle hint that the two characters may have crossed paths before, leaving a bit of mystery that I’m interested in seeing explored further in the full game.

One thing I appreciated is that the demo doesn’t make you wait to have fun.

Right from the start, you have access to several movement abilities, including a double jump, dash, charged shots, and a grappling mechanic that lets you grab certain enemies and temporarily use their abilities. Whether these upgrades remain available immediately in the final game remains to be seen, but they make the demo feel fast and enjoyable from the very beginning.

I especially liked how mobile DEKADUCK feels. The combination of dashing, jumping, and grappling keeps traversal exciting, and the controls generally feel responsive.

While I enjoyed the combat overall, I did have one criticism.

The game seems to encourage keeping your blaster charged almost constantly. Since the charged shot deals significantly more damage than regular shots, I often found myself holding the fire button instead of simply reacting naturally during combat. It isn’t necessarily a bad mechanic, but it occasionally interrupts the flow of the action for me.

There were also a few moments where jumps felt slightly awkward, though it’s entirely possible those are things the developers will continue polishing as development progresses.

If you’re a Mega Man fan, you’ll probably notice several enemy designs that feel inspired by classic robot masters and their minions.

There are flying enemies reminiscent of the bat-like robots seen throughout the Mega Man X series, along with helmeted enemies that instantly reminded me of the iconic Mets. Again, none of this felt like imitation for imitation’s sake. Instead, it came across as developers celebrating the games that inspired them while adding their own spin.

The demo concludes with a battle against a mechanical T-Rex, giving players a nice taste of what boss encounters may look like in the full release.

After learning its attack patterns, the fight becomes fairly manageable, although it still requires good positioning and smart use of your abilities. It serves as a satisfying finale that ties together everything you’ve learned throughout the demo.

I had a genuinely good time with DEKADUCK.

As someone who loves Mega Man X, this immediately caught my attention, but even beyond the nostalgia, it has solid movement, enjoyable platforming, fun character interactions, and enough personality to make me interested in seeing where the full game goes.

The current demo can be completed in roughly 30 minutes depending on your playstyle, making it an easy recommendation for fans of retro-inspired action platformers.

If you enjoy what you play, I’d encourage checking out DEKADUCK’s Kickstarter campaign. At the time this article was originally written, the campaign had eight days remaining. Since then, DEKADUCK has successfully reached its funding goal and is officially funded. As of this update, there are four days left in the Kickstarter campaign for anyone who would like to support the project and help the team work toward its stretch goals.

Once again, I’d like to extend a huge thank you to the developers and publisher for providing The Daily Game Pad with a review key for DEKADUCK, allowing us to experience the demo both on stream and for this written impression. Congratulations to the team on successfully funding the Kickstarter campaign! With four days remaining for those who would still like to support the project and help unlock stretch goals, I’m excited to see how DEKADUCK continues to evolve ahead of its full release.

By CheckpointVibes

Hey, I’m CheckpointVibes over on twitch — your cozy corner of the internet where we kick back, light up (🌿 if that’s your vibe), and dive into all kinds of games. I’ve been gaming for 30+ years, and my love for the medium runs deep — especially when it comes to indie gems that bring fresh ideas and nostalgic feels. I especially enjoy platformers, puzzlers, RPGs, and I’ve recently fallen in love with shmups. Whether I’m showcasing an under-the-radar indie or diving into a nostalgic throwback, I stream to celebrate the creativity in gaming — and to give you a chill space to unwind. So whether you’re here to discover something new, take a nostalgia trip, or just vibe after a long day — you’ve got a seat at the checkpoint

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