DEVELOPER: Commodore Industries
PUBLISHER: Over The Game

Grab it here: Steam

A little extra teed-bit into the game, here is a little backstory into the games production!

The production of Millennium Runners is a fascinating story of a legendary brand attempting to reclaim its place in the modern gaming landscape. Developed by Commodore Industries (specifically their creative team at Commodore Sinapsy), the project was envisioned from the start as a high-octane tribute to the “golden age” of 90s anti-gravity racers like Wipeout and F-Zero.

Here is a brief look at how the game came to life:

The Vision and Engine

The development team utilized Unreal Engine 5 to achieve the game’s signature sense of speed and complex lighting. The goal wasn’t just to replicate old-school gameplay, but to modernize it with contemporary physics and high-fidelity sci-fi environments. By choosing Unreal Engine, the developers were able to implement the intricate verticality and gravity-defying loops that define tracks like those on Neo-Terra and Edenis IV.

Development Timeline

The game followed a modern “open” development cycle:

  • Early Access: The journey for players began on April 18, 2025, when the game launched in Early Access on Steam. This period was crucial for the team to fine-tune the “Mach-10” handling and ship balance.
  • The Road to Full Release: After roughly seven months of polish and the addition of significant content—including the desert planet Khaldera and a local split-screen mode—the game hit its 1.0 full release on November 13, 2025.

A Sonic Connection to the Past

One of the most unique aspects of production was the emphasis on its “Amiga soul.” To ground the game in the history of the Commodore brand, the soundtrack was composed by Abyss (a name well-known in the 100% Amiga scene) and remixed by Alessandro Bertaccini. This wasn’t just a stylistic choice; it was a deliberate attempt to bridge the gap between the 16-bit era’s aesthetic and modern synthwave trends.

Expanding the Universe

Post-launch, the production focus shifted toward world-building. Commodore Industries has continued to release updates that expand the lore of the six competing scuderias (like the mysterious Aegis Tech and the separatist Aurus Illumini), turning what started as a simple arcade racer into a broader narrative universe.

Stepping into the cockpit of Millennium Runners feels like a deliberate nod to the golden era of anti-gravity racers, yet it manages to carve out a distinct identity that kept me glued to my seat. From the moment the countdown hits zero, the game demands a level of focus that is rare in modern arcade titles. It doesn’t just ask you to drive; it asks you to master the physics of Mach-10 speeds while navigating tracks that feel like architectural fever dreams. Whether I was spiraling through the neon-drenched skyscrapers of Neo-Terra or dodging magnetic storms on the volatile RV-286, the sense of velocity was consistently breathtaking. The game captures that elusive “flow state” where reflexes take over, and every hairpin turn becomes a high-stakes gamble against the laws of physics.

The core gameplay loop is built on a foundation of tight, responsive controls that make drifting around gravity-defying loops feel incredibly satisfying. I found that the team-based structure adds a layer of depth beyond just picking a fast ship. Choosing a “scuderia” feels like joining a faction with its own history and specialized perks, which in turn influences how I approached different race modes. Transitioning from the standard high-speed sprints to the more tactical “Last Ship Standing” mode forced me to rethink my aggression on the track. The inclusion of a deep career mode and the challenging Grand Prix tournaments provided a clear sense of progression, making every victory feel like a hard-earned step toward becoming a legend in the Millennium Cup.

What truly elevates the experience is how the environment and the soundtrack work in tandem to create a cohesive atmosphere. The crimson forests of Edenis IV and the scorching dunes of Khaldera aren’t just pretty backgrounds; they are treacherous playgrounds that require genuine skill to navigate. This is all synced perfectly to a pulsing electronic score that pays homage to retro-futuristic roots while feeling entirely modern. While the sheer speed can occasionally result in a disorienting blur, the adrenaline rush of nailing a perfect jump over an acidic lake or catching a boost pad at the exact right moment far outweighs the momentary chaos. Millennium Runners is a visceral, stylish reminder of why we fell in love with anti-gravity racing in the first place, delivering a polished and uncompromisingly fast experience.


Ultimately, Millennium Runners is more than just a high-speed distraction; it is a meticulously crafted love letter to the spirit of competitive racing. By successfully marrying the unforgiving challenge of its 16-bit ancestors with the visual spectacle of modern hardware, the game manages to feel both nostalgic and revolutionary. It rewards patience and precision, turning every lap into a calculated dance between destruction and glory. In an era where many racers favor accessibility over depth, this title stands out by demanding excellence from the player and providing a visceral, rewarding sense of accomplishment in return. Whether you are navigating the neon corridors of its cities or the desolate reaches of its alien moons, the game remains a masterclass in momentum and style, cementing its place as a definitive entry in the anti-gravity genre.

By DanVanDam

Founder/ Worth Your Universe Creator/Presenter Dan is a Classic Gamer, as well as a Indie game lover. He plays mostly Retro/indie games on Twitch(DanVanDam). You can catch him daily there.

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