Microsoft’s just-announced Xbox One-to-PC game streaming service is targeting to run at full 1080p resolution and 60 frames-per-second. Partner director Mike Ybarra said today during a group interview attended by GameSpot that the service is running at 720p/30fps right now in the testing labs, but Microsoft expects this to improve to full HD by the time it launches publicly later this year.
Achieving maximum graphical output will, as you might expect, depend on bandwidth speeds in your home. “It will really largely depend on the scenario to which someone is trying to play,” Ybarra said. “But we want to make sure that we can get the optimal experience.”
Microsoft’s game-streaming service will allow gamers to stream their Xbox One titles to Windows 10 devices in their home over a Wi-Fi connection.
Ybarra also addressed the issue of latency. Without making any specific promises, Ybarra said, “Certainly our goal is to be as low-latency as possible.”
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