A new Xbox One update released this month for developers allows them to “really improve performance” overall, including offering greater control of eSRAM. That’s according to Dying Light developer Techland lead game designer Maciej Binkowski, who explained the benefits of December’s Xbox One SDK to GamingBolt in a new interview.
“In terms of advantages, the main thing is just how much the eSRAM control has improved,” Binkowski said. “The new API allows you to do a lot more with the ESRAM, things devs have always wanted to do but were not easily accessible. This together with better tools allowed us to really improve performance and tweak ESRAM usage.”
Poland-based Techland recently confirmed that Dying Light will run in (at least) 1080/30fps on both Xbox One and PlayStation 4.
Dying Light’s release date is January 27, 2015 for PS4, Xbox One, and PC. The game was originally expected to also come to PlayStation 3 and Xbox 360, but those versions were recently canceled.
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