Genre: First Person Western RPG Adventure Game (Pew)
Developer: Acquire
Publisher: Xseed Games
Release Date: June 01, 2011
Languages: English
Price: $14.99
Buy it here: “Go to the PSN Store”
First person RPG titles are commonly almost dissolved if you disclose titles such as Fallout 3, and the later installments of elder scrolls. As such when you mention a first based Western RPG game most common gamers will ether turn their head or look at you slack-jawed in confusion of the concept. This title might attract many anime freaks who enjoy the art work, quite a bit, everything in this title is very sharp, and also very, well challenging would be a better term to put it.
When you enter the game you are introduced to a character construction screen, where some just want a pre-lit toon and off they go into the grinding dungeons of a game of this stancher. You must take a lot of time and patience in order to make the right class that suits what you wish to work on during your time exploring. While the game is the sorts of throw you into the fire, it is also very rewarding. You are given over ten characters, each different and offering odds and ends of stats. Building into those stats as you build gives you a class that each character and race can benefit the most from.
Development is the key of this game, you can not just rush in and mow down enemies, it takes a little of time, which the first and foremost Wizardry is the grand daddy of. Like a true table top game. You move about in dungeons, with traps or monsters pop out in hordes and cause you to take a stance where you need to use your resources and what you have and devise a balanced team. Most spells would actually cost you resources, resources cost you money, and well that is from the dungeons you per-take, as well as experience. Now while this game has a straight forward story plot, it was focused faintly on how far you explored the dungeons and take on Guild/ story based quests.
Closing thoughts:
Now after giving you the basics, is the game any good. The question is how you absorb the game. While the game is not too noob friendly, it is a nice learning curve for those who enjoy 2X20 sided die games on table tops or classic D&D style. While most classes are unlocked through selecting the right stats customization is interesting, some out there prefer to get their hands held during wanting to be a Samurai or a another class that “sounds cool” to them. The game is built quite well in the terms of Dungeon crawling, and Western style RPG. The anime approach is to attract a lot of the young crowd who want eye candy and to try to appeal fresh in those of that taste. All very presentable, the game play it self toke us quite a while to learn every bit of it. We experimented with all the classes til the game evened out, and even its what works with you best. What this game does well, is give you the options that not a lot of rpgs give you anymore. While the pace of this game might be slow, it is also quite open and excellent in the terms of how a Western RPG game should be in such pace. Over all the music is right on and “Epic”, for a console rpg, the controls are great. And remind me a lot of Shinning in the darkness on Sega Genesis. Where most commands and such are carried out threw a few buttons.
If you enjoy Dragon quest for its combat you will enjoy this game a great deal for the combat alone. While most spells are required in town to recharge with various requirements, which is kinda annoying. The dungeons are pretty maze like (the whole point of exploring is to get lost silly!) most of the time feel somewhat generic.
OVERALL: 8.5
- + returns Western RPGs to their routes
- + Combat is challenging
- + Great composed music
- + selection of classes
- – The downtime on getting your magic recharged
- – Storyline did not attract too much