Though we were shocked to hear it, the folks working on the Dead Space franchise at Visceral Games are apparently the same folks who developed Dante’s Inferno. The seeming disparity in development ideals can be chocked up to two things, according to associate producer Zach Mumbach: different creative leads from project to project, and the studio’s relative autonomy within EA. If it weren’t for that autonomy, Dante’s Inferno may have never come to be.
“There’s always side teams that are maybe 10 or 15 people that are working on ideas. And honestly that’s how Dante’s Inferno came to exist. Jonathan Knight [executive producer] took a team of roughly seven dudes and they were like, ‘Hey, this is cool, let’s see if we can make this,'” Mumbach explained to us last week in the basement of a swanky midtown NYC club.
Continue reading Visceral Games’ Zach Mumbach on Visceral’s development culture, autonomy within EA
Visceral Games’ Zach Mumbach on Visceral’s development culture, autonomy within EA originally appeared on Joystiq on Tue, 12 Oct 2010 13:00:00 EST. Please see our terms for use of feeds.
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