Ubisoft riled the masses with news that Driver: San Francisco will have always-on DRM, requiring that players be constantly connected to the internet for the game to function. Ubisoft has used constant DRM in previous titles, such as Assassin’s Creed 2 and Splinter Cell: Conviction, arguing it combats piracy. Players argue DRM is an unfair, frustrating hassle, and Ubisoft is now counter-arguing this point, with the announcement that always-on DRM has been “a success.”
Ubisoft said it has seen “a clear reduction in piracy of our titles which required a persistent online connection, and from that point of view the requirement is a success,” speaking with PC Gamer. Ubisoft has also successfully angered many fans, who say its DRM policies only hurt those who pay for the game, and citing previous DRM titles that have been cracked, pirated and hacked anyway.
Ubisoft has previously removed DRM from its titles, but this year the restriction is making a comeback — and we’ll get to decide if it’s on the level of Justin Timberlake or Vanilla Ice.
Ubisoft says always-on DRM is ‘a success,’ fans are confused originally appeared on Joystiq on Sat, 30 Jul 2011 14:30:00 EST. Please see our terms for use of feeds.
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