Kinect

While Microsoft has consistently hammered home the fact that Kinect offers a controller-free control method, one consequence of that they’ve focused little on is the lack of any rumble or “force feedback.” But while Kinect front-man Kudo Tsunoda says he was worried about the loss of physical feedback at first, he know thinks it’s no longer a relevant and necessary feature.

“The overwhelming thing we’ve discovered is that rumble is such a rudimentary form of haptic feedback,” Tsunoda said in an interview with Edge. “It’s not like a little rumble in your palm is your whole way of interacting with the world — it’s not like, oh, I stubbed my toe and I get a little rumble in my palm.

“It’s almost laughable the way people hold on to rumble as the holy grail of haptic feedback,” Tsunoda continued. “We’ve gone so far past anything that can be done with rumble, or that kind of restrictive thing you have to hold. It’s been creatively liberating to work on this stuff.”

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