November 11 is fast approaching and that means that Bethesda Game Director/Executive Producer Todd Howard and company are putting the finishing touches on The Elder Scrolls V: Skyrim. But with a game this massive, is there really such a thing as “finished”? How do you know?
“I guess we just kind of know,” Howard told us at PAX. “Content wise, we want to have a lot, and we want it to work well together. Mainly we’re looking for a saturation of activity — is there always something to do, without being overwhelmed. As the project goes on, we’re finding areas where there isn’t enough to do, and we keep adding. So the game always ends up a lot bigger than we anticipated.
Gallery: The Elder Scrolls V: Skyrim (4/1/11)
Continue reading Todd Howard on Skyrim’s worthwhile glitches, MMOs and when big is big enough
Todd Howard on Skyrim’s worthwhile glitches, MMOs and when big is big enough originally appeared on Joystiq on Wed, 31 Aug 2011 15:40:00 EST. Please see our terms for use of feeds.
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