David Jaffe suggested today that console manufacturers should restrict the number of times a game is allowed to be updated in a given year, and that patches shouldn’t be permitted within a month or two of the game’s release. While I do think he raises an interesting point, I don’t think it makes sense to institute a policy like that. What happens if a game has a serious bug that needs to be patched? If exceptions are going to be made, what constitutes a problem that should be allowed to break the rules? I’m all for streamlining things and not seeing buggy games released, but there has to be a better way to apply pressure on developers to avoid glitchy, bug-riddled launches.
Today’s highlights:
- A 3D Mario game for 3DS was announced.
- The 3DS will also get a 3D-enabled version of Netflix.
- The iPad 2 is both faster and thinner — see a hands-on look here.
- Along with some interesting anecdotes, Yu Suzuki talked Shenmue III.
- Epic shows what it believes the next generation of games will look like.
- Find Makarov is a live action adaptation of the Call of Duty: Modern Warfare games.
- Stardock is giving away a free copy of Elemental’s sequel to early buyers of the original.
- Mirror’s Edge isn’t dead.
- Saints Row: The Third has been formally revealed.
- Find out what the inspiration for Pac-Man was.
And here’s what else happened today: