Dividing games into “first-person this” or “real-time that” makes it easier to ignore the bigger picture.
Get the full article at GameSpot
“The Limitations of Genres ” was posted by Connor Sheridan on Mon, 25 Jun 2012 14:24:25 -0700
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Dividing games into “first-person this” or “real-time that” makes it easier to ignore the bigger picture.
Get the full article at GameSpot