Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, we figure nothing gets people into the holiday spirit like recreating World War II’s Easter Front — and 2×2 Games agrees. Their game, Unity of Command, recreates historical battles from 1942-1943, but more fun, as explained by the team, and developers Tomislav Uzelac and Nenad Jalšovec.

What’s your game called and what’s it about?

2×2: Unity of Command is a turn-based strategy game about some of the biggest Eastern Front battles in World War II. It’s a game that tries to capture the essentials of traditional, hex-based wargaming without being excessively complex.

On the surface, it’s your regular strategy fare complete with cute little toy soldiers and tanks. The UI is friendly, the information is clearly presented and the strategic challenge is plain enough: Take your objectives, fast.

As you go deeper, however, you will find there’s a substantial historical and simulation component underneath. Hopefully by the time you master the game you’ll have learned something new about the grim rules of war and/or the stern lessons of history.

Continue reading The Joystiq Indie Pitch: Unity of Command

JoystiqThe Joystiq Indie Pitch: Unity of Command originally appeared on Joystiq on Sat, 24 Dec 2011 10:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

Verified by MonsterInsights