Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, we’re talking To-Fu with Terry Haynes of HotGen.

What’s your game called, and what’s it about?

Our game is titled To-Fu: The Trials of Chi and it’s an action-platfomer for the iPhone and iPad. To-Fu, a block of To-Fu wearing with a red head band, is the game’s protagonist and is controlled using a very simple ‘drag-and-ping’ mechanic. The player taps and holds their finger on To-Fu, stretches him to adjust their aim and then releases their finger to make him ping. It’s not unlike a rubber-band. The other unique aspect is the fact that To-Fu is able to stick to the majority of surfaces, so this forms the basis of the game’s navigation. The player pings To-Fu across each level — using the different surfaces to their advantage while avoiding the various traps. The main objective is to reach the level’s exit.

Continue reading The Joystiq Indie Pitch: To-Fu: The Trials of Chi

JoystiqThe Joystiq Indie Pitch: To-Fu: The Trials of Chi originally appeared on Joystiq on Sun, 11 Sep 2011 22:30:00 EST. Please see our terms for use of feeds.

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