Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Where Games Come From’s Ben Christey talks through the loops and lines in his iOS title, Sloopz.

Do you feel like you’re making the game you always wanted to play?

Absolutely — I think with mobile games there’s always the desire for a game you can pick up and be into the action straight away. I’m a big fan of Bejeweled Blitz — I used to spend an hour of tube travel each day desperate to top my friends’ best scores of the week. I wanted Sloopz to have the same appeal and after finally being able to top the scoreboard of a game (I’m sure this won’t last) I feel I’ve hit the nail on the head.

Continue reading The Joystiq Indie Pitch: Sloopz

JoystiqThe Joystiq Indie Pitch: Sloopz originally appeared on Joystiq on Sun, 07 Aug 2011 22:30:00 EST. Please see our terms for use of feeds.

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