Do you feel like you’re making the game you always wanted to play?
Absolutely — I think with mobile games there’s always the desire for a game you can pick up and be into the action straight away. I’m a big fan of Bejeweled Blitz — I used to spend an hour of tube travel each day desperate to top my friends’ best scores of the week. I wanted Sloopz to have the same appeal and after finally being able to top the scoreboard of a game (I’m sure this won’t last) I feel I’ve hit the nail on the head.
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The Joystiq Indie Pitch: Sloopz originally appeared on Joystiq on Sun, 07 Aug 2011 22:30:00 EST. Please see our terms for use of feeds.
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