Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we’re giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with William Sworin about how his kart racer Silas is testing even his own skills.



How did you get started in game design?
I was around 11 years old when I first started programming 2D games. I was using an old program that made these top-down 2D RPGs. This was in the late 90s. After a few months of creating these really ugly tiles and sprites in Paint, I soon decided I wanted to work on 3D games. I played around with some different engines, and soon enough I was programming and making art hours a night. Some years later, the thirst then began to consume me and ordered me to make a game. So, I willingly gave in. While still in high school, I started the company, and started laying the foundation for Silas. It was a crazy idea at the time, and still is, but its all part of accepting risk and believing in your product!

Gallery: Silas

Continue reading The Joystiq Indie Pitch: Silas

JoystiqThe Joystiq Indie Pitch: Silas originally appeared on Joystiq on Tue, 20 Jul 2010 23:45:00 EST. Please see our terms for use of feeds.

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