How did you get started in game design?
I was around 11 years old when I first started programming 2D games. I was using an old program that made these top-down 2D RPGs. This was in the late 90s. After a few months of creating these really ugly tiles and sprites in Paint, I soon decided I wanted to work on 3D games. I played around with some different engines, and soon enough I was programming and making art hours a night. Some years later, the thirst then began to consume me and ordered me to make a game. So, I willingly gave in. While still in high school, I started the company, and started laying the foundation for Silas. It was a crazy idea at the time, and still is, but its all part of accepting risk and believing in your product!
Gallery: Silas
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The Joystiq Indie Pitch: Silas originally appeared on Joystiq on Tue, 20 Jul 2010 23:45:00 EST. Please see our terms for use of feeds.
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