Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, Collin Chandler talks innovation in iOS with Lodestone.

What’s your game called, and what’s it about?

The game is called Lodestone, which is a naturally occuring magnetic stone. The concept is simple: Stay within range of a magnet, and use the magnets to move around the screen. Touching the left side of the screen pushes you away from the magnets while the right side pulls you towards the magnets. Collect the golden magnets to win the level. There are natural hazards to avoid like rocks and trees, and a pond you can sink into. You also have to make sure you stay in the boundaries of a magnet tower. If you stop moving you’re stuck and have to try again.

Continue reading The Joystiq Indie Pitch: Lodestone

JoystiqThe Joystiq Indie Pitch: Lodestone originally appeared on Joystiq on Sun, 25 Sep 2011 22:30:00 EST. Please see our terms for use of feeds.

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