Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we’re giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with David Molnar and find out why his Interstellar Force is the fulfillment of a dream three decades in the making.
How did you get started in all of this?
I guess I’ve always wanted to get involved in game development. I’m an engineer by day so I already have a programming background. As for video games, I’ve been playing them since the late 70s (think Space Invaders) and have loved them ever since. Back in school my friends and I spent many hours at our local arcade — we would only leave after we exhausted our supply of quarters. Flash forward to last year when I got my first iPhone and saw the games that were on it and thought — I could do this!
Continue reading The Joystiq Indie Pitch: Interstellar Force
The Joystiq Indie Pitch: Interstellar Force originally appeared on Joystiq on Tue, 05 Apr 2011 19:15:00 EST. Please see our terms for use of feeds.
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