What’s your game called and what’s it about?
Zach Hinchy: Our game is called Here Comes Launchman. You play as the titular Launchman, an explorer for hire, who has been commissioned to explore the mysterious Puzzle Planet. It’s a physics-centric puzzle-platformer with unique gameplay mechanics that allow the player to launch themself through the air like a rocket in any direction and manipulate objects telekinetically.
Describe your experience as a featured indie developer at Minecon 2011: how has it affected your industry perspective, networking abilities or development style?
ZH: Minecon was certainly one hell of an experience. We are admittedly a bit disappointed that Mojang didn’t do very much to publicize the Indie Dev Theater and the associated kiosk area. However it was great to get some real in-person feedback about what aspects of the game do and don’t work, and it was fantastic to network with awesome indie game people who were there, like Petri Purho and Terry Cavanagh. (Fun side note: Previous Indie Pitch spotlight A Valley Without Wind was the demo kiosk directly facing ours. They were cool guys!)
Continue reading The Joystiq Indie Pitch: Here Comes Launchman
The Joystiq Indie Pitch: Here Comes Launchman originally appeared on Joystiq on Sun, 06 May 2012 23:00:00 EST. Please see our terms for use of feeds.
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