What’s your game called and what’s it about?
It’s called Defender’s Quest: Valley of the Forgotten. It’s a hybrid tower defense/RPG about a young woman who’s dumped unceremoniously into a plague colony who then sets off to escape by gathering survivors to fight off the minions of a crazed necromancer hot on her trail.
How important was a compelling story to you while developing Defender’s Quest?
Three of us previously worked on CellCraft, an educational biology game, which had a fun and silly story to help tie it together. While people like the characters, the story and dialogue was written by us programmers. For Defender’s Quest, we wanted a proper story, so we deliberately sought out a writer.
We wanted a narrative that matched our mechanics. Why do you have “defenders,” and why are they defending this person? Why can’t everyone just run away? So our setting was created to explain all that. You can’t escape — you’re trapped in a plague colony. People want to help defend you because you’re the only ticket out of there. We gave our characters real motivations for what they do in the story and in the mechanics.
Continue reading The Joystiq Indie Pitch: Defender’s Quest
The Joystiq Indie Pitch: Defender’s Quest originally appeared on Joystiq on Sat, 21 Jan 2012 22:30:00 EST. Please see our terms for use of feeds.
Permalink | Email this | Comments