Feature
Perhaps From Software’s devilishly dark fantasy role-playing game Demon’s Souls caught your eye back in 2009. It received nothing short of unanimous critical acclaim, after all. But one crucial caveat kept you at bay: its fiendish and unforgiving difficulty level. Here was a game that dared to brazenly buck modern-day accessibility trends, testing its audience’s patience and self-control in ways that made even the good ol’ 8-bit era look downright tame. Demon’s Souls never held your hand; it lopped your hand right off, beat you to death with it, took all your stuff, and forced you to get right back to work (sans said hand).
Two years later, spiritual successor Dark Souls remixes its forebear’s merciless mechanics, enticing you to eat that same saucer of crow once again. This time, you give in; you’ve steeled yourself for the inevitable torment, determined to prove your mettle against this game that dares to flaunt its unforgiving reputation front-and-center, with a foreboding “Prepare to die” tagline. Conquer this, and you can conquer anything, right? Well, welcome to the most hellish fun you could possibly have with a video game. You’re going to earn those bragging rights.