I almost didn’t dare write a preview of the XBLA version of Super Meat Boy. When I approached the demo kiosk at Fantastic Arcade, I started playing the level the previous player had abandoned, and then proceeded to die — about a hundred times. That’s not hyperbole. If anything, that’s a conservative estimate. I failed over, and over, and over again. “Well, that wouldn’t make for a good preview,” I thought, reflecting on the humiliating performance that I just wrote about in this preview.

Later, after a brief mourning period, I returned to the game and started the demo from the first level. With the advantage of a bit more experience traversing Super Meat Boy’s earlier levels, and having gotten a feel for the dash-jump physics, I was able to triumph over adversity and complete that one extremely difficult level. (Bonus: I could deliver my impressions of the game based on more than just the first three quarters of a single level played repeatedly.)

My opinion? Super Meat Boy is an ideal game for people who became addicted to the extreme platforming challenges found in N+ … unless they’re squeamish about blood.

Continue reading Super Meat Boy preview: Super masochistic

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