Team Meat’s Edmund McMillen has made some more comments as he goes mobile with a completely new version of Super Meat Boy. According to McMillen, Canabalt is providing some basic inspiration for development.

“Canabalt is closer to what we’re thinking about. But Canabalt is very surface-level stuff,” McMillen told Polygon. “[The original] Meat Boy was a twitch-based game about memorizing things. [iOS] Meat Boy is the opposite. That’s the foundation of its design. But it’s also on a touch device, so there’s that as well. We want to make a twitch-based platformer that’s not about memorization.”

As for the art style – the mobile version forgoes the pixels for a more hand-drawn look – McMillen says the more “gentle” approach allows Team Meat to lull players in, only to surprise them with some shocking visuals. “I’m happy about the art style. The more gentle and nice we make it look, the more vicious the story can be. Wouldn’t it be so awesome to bait kids in with this happy little Meat Boy thing and then, the ending of the first chapter, instead of the squirrel getting his head knocked off, Meat Boy gets his face sawed in half? Like a skinned looking face looking at the screen?”

Ultimately, McMillen said, “My goal is to scare the shit out of my three-year-old nephew.”

JoystiqSuper Meat Boy mobile to be twitch-based, but ‘not about memorization’ originally appeared on Joystiq on Mon, 30 Apr 2012 23:30:00 EST. Please see our terms for use of feeds.

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