In the days leading up to my demo of StarCraft 2: Heart of the Swarm‘s single-player campaign, I started to speculate what might be in store. Will it be an RPG that follows Kerrigan on her quest of redemption (or her control for power)? Perhaps it could be something akin to the “The Founding of Durotar” campaign from Warcraft 3: The Frozen Throne? How much will it borrow from previous games in the series? It got to the point where I was having dreams of Zerglings and Ultralisks on a nightly basis. Turns out some of my speculation was half-right: Heart of the Swarm will introduce a variation of the Warcraft 3: Reign of Chaos hero mechanic and Kerrigan will be that “hero” — unlimited respawns and all.
Unlike Reign of Chaos, where the player could locate power-ups scattered throughout the levels and freely swap them out mid-mission between heroes, Kerrigan will have static powers known as Focus Abilities. These get upgraded between missions by using the earned XP from successful completion of objectives, and are divided into two paths: Corruption and Spec Ops.