Ubisoft Toronto, developer of Splinter Cell: Blacklist, is working on an all new game property, according to a job listing found on the company’s careers page.
The job listing was posted on Twitter by Heather Holmes, who is team lead talent specialist at the studio.
“New senior game designer with 3Cs [character, controls, camera] expertise on a new IP here at Ubisoft Toronoto. Must have AAA game experience,” reads her tweet.
The job listing doesn’t provide much insight into what the project may be, only that the successful candidate will “be responsible for developing game systems, controls and interfaces (as well as the other interactive elements of his/her project) in order to bring the vision of the Producer into a playable experience.”
After shipping Splinter Cell: Blacklist, Ubisoft Toronto collaborated with the Montreal studio to work on Assassin’s Creed Unity and Far Cry 4.
In March 2014, studio boss Jade Raymond said Ubisoft Toronto has five unannounced projects in development. The studio’s development pipeline was said to include “two new IP” and a “new Splinter Cell.”
Raymond has since left Ubisoft Toronto, and recently announced she has founded a new EA studio called Motive.
Raymond and Motive will “work in close quarters with the BioWare team,” suggesting the studio may have some hand in developing Mass Effect: Andromeda. It will also be incubating “entirely new IP and taking on some amazing projects.”
The studio’s first project is working on the Star Wars game from former Uncharted writer Amy Hennig, which is also being developed by Dead Space studio Visceral.
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