Any fan of fighting games knows that the genre offers a lot of options these days — almost too many. With a new fighter poised to be the next competitive masterpiece coming out seemingly every month, each new contender needs to offer something to set it apart from the rest.

Skullgirls gives us plenty of reasons to pick it up, with Mike Z — project lead, designer and long-time competitive fighting game player — addressing many of the common problems that have plagued the genre for decades now. It’s a very solid and fun fighter overall. At the same time, though, a few of the basic features we’ve come to expect in fighters are mysteriously absent, and the polarizing visual style can make it difficult to convince others to give the game a shot no matter how much you enjoy the game.

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