Developers: Swing Swing Submarine |
Publisher: Focus Home Interactive |
Genre: 2D, Adventure, Platformer, Puzzle |
Release Date: May 16th, 2017 |
Platforms: PC, PS4, XBOne |
Price: $14.99 Steam, PSN, MS Store |
Where to buy: Here |
This game was covered with a provided code from Swing Swing Submarine in purposes of review for this game, a humble thank you to them!
So originally this game came out last year around Sept 6th, 2016 for Steam, and several platforms like Humble Bundle. From this crticial claim by many steam fans you then ask can this translate well to the console side of things. Well, much like it and its PC/Mac side, wonderfully. Seasons After Fall is a 2D platform-puzzler game with a captivating universe governed by magic and nature. As a wild fox, you are sent on a perilous journey aided only by your ability to change the seasons at will. This all handles very smoothly, and never halters the pace of the game unless you include added and subtracted platforms needed for progression. The story itself is involves the 4 elements of nature, and your need to obtain sprites, or spirit. The game itself plays off of the metroidvania style of things, which to me is always welcome due to my love for Castlevania: Symphony of the Night Or Super Metroid. So your introductions are brought up in a charming storybook fashion until finally you are left to explore on your own for a bit. The voice acting was very cozy to the ears, playing off a adorable fashion which I think would balance off of many gamers. Over time up untl the end I felt the story was on task, until the end, which left me confused. But alias I suppose that sort of story telling leaves it up to your own mind to slap a possible solution to it all.
How does the gameplay fare you might ask me. Well you can move as per usual for most platformers. It is a metroidvania style game, with a nice layout to solve some puzzles along. In the vibe of watching and playing a child’s story book. You are a fox who happens to be inherited by a elemental spirit who in turn can morph the weather/nature around them. At least 4 or so hours in I was hooked into completing the game. Finding all of the collectibles basically is just a ton of backtracking. Which for some might be bothersome. Luckily you got quick traveling nodes. The puzzles are charming and not as impossible to do, although I did come across a bug with one puzzle, which required me to reset the game entirely. This was pretty bothersome, after solving it not letting me move ahead at all. This was the puzzle(being vague here) after the Fall spirit. From time to time I did come across some issues, but usually sorted themselves out with a reset. The navigation, or interactions with the world handle pretty well without a fuss otherwise.
The visuals are like a work of art, transiting with the elements of nature, swapping out the levels a small bit to help you solve puzzles. I loved the soundtrack to this game. It was moody, but also smoothing. The living vibe to the world was always a eye catcher. At points I would just stop and look at the locations I ran through. Seeing the little touches added to back drops.
In Closing:
A pretty to look at game that might not be as deep in terms of storybook, it presents it self in a way. Its exploration and large world leaves you wonder and solve it. If you like what I mentioned about the game, be sure to pick it up!
Recommended!