Feature
Why Final Fantasy IV Remains a Masterpiece After All These Years
While time has dulled its innovations, the first 16-bit Final Fantasy made its mark in big ways.
By: Jeremy Parish
January 27, 2012
Final Fantasy IV has become so ubiquitous, so overly repackaged, so frequently and redundantly remade, that it can be difficult for one to put the game in its proper perspective and remember exactly how big a deal it was 20 years ago. The fourth chapter in the Final Fantasy series was a significant departure from its predecessors — not to mention the greater role-playing genre as it existed in 1991 — and not simply because it leapt ahead to the powerful Super NES. FFIV wasn’t as much as game of firsts as it’s sometimes treated in glowing retrospectives, but that shouldn’t be seen as a lack of innovation. Other games certainly paved the way for FFIV; Phantasy Star II blazed a 16-bit trail, while Dragon Quest IV broke new ground by recontextualizing the grand, sweeping quests common to RPGs into a character-driven linear odyssey. What made FFIV so engrossing is that it rounded up the best ideas put forth by its competition, reworked them into a new whole, and in doing so owned those concepts.
From the opening moments of the game — literally, as a cart with no save files on it will boot immediately into the introductory cinematic — FFIV has a story to tell, and it isn’t shy about showing off a little as it presents that tale. Ominous music plays as a fleet of airships (not the single airships of previous Final Fantasy games, a whole flotilla of them!) advances in formation. The landscape speeds past below. The scene shifts to the player’s avatar, Cecil Harvey, captain of the Red Wing air fleet, pride of the Kingdom of Baron. Right away, this sets the tale apart: Cecil isn’t a young kid, a nameless nobody, or a feeble amateur. He’s a leader, an elite soldier who’s risen through the ranks as a Dark Knight to take command of an entire nation’s military powerhouse. Neither is Cecil a blank slate; he’s conflicted about his actions, torn between duty and morality.