Full Disclosure: Bethesda paid for our hotel room at the Hotel Anatole during QuakeCon 2010.
I’ve been looking forward to getting my hands on Fallout New Vegas for, well, pretty much since Bethesda announced it. Today at QuakeCon 2010, I finally had that chance with a one hour session of gameplay. Among the many things I learned during my short time: the map system is still irritating, Securitrons are very hard to kill, and one hour isn’t nearly enough time to enjoy the subtle changes that have been made to the Fallout 3 engine.