I totally dominated Shaun White Skateboarding‘s downhill slalom multiplayer mode. It’s true! And you’d see it too if it weren’t for the fact that the person I was dominating was our intrepid video man Chad, shirking his videographer duties to battle me. That’s right, folks — more downhill slalom on skateboards for the Wii. While I stood on a Wii Balance Board with a Wiimote in hand, Chad used a Wiimote/Nunchuk combo; while I jumped and flailed, he flicked and flailed. And though this wasn’t exactly the deepest gameplay on offer from Shaun White’s forthcoming game (read on for my impressions of the single-player campaign), the battle was, more or less, rather enjoyable.

Sure, the precision control of a skateboarding sim like Skate is nowhere to be found, but the arcadey enjoyment found in early Tony Hawk titles seems to be littered throughout Shaun White Skateboarding. An extended single-player campaign demo, played just before the aforementioned multiplayer battle, showed off the game’s Tony Hawk-meets-Flower gameplay, first introduced at Ubisoft’s E3 presser (seen here). It was just as refreshing as it looked — though, in fairness, the less than stellar graphics of the Wii version only served to detract from an otherwise interesting visual presentation.

Continue reading Preview: Shaun White Skateboarding (Wii)

JoystiqPreview: Shaun White Skateboarding (Wii) originally appeared on Joystiq on Thu, 15 Jul 2010 17:00:00 EST. Please see our terms for use of feeds.

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