A haze of neon carnage.
Hotline Miami 2: Wrong Number, a conclusion to the psychotic saga, is now available to pre-order for Windows, Mac OS X and Linux, DRM-free on GOG.com with a 10% discount.
Limbs strewn everywhere, pulsating to the rhythmic thumping of a haunting (hauntingly good) mixtape. Hotline Miami 2: Wrong Number is a conclusion to the maddeningly good saga that’s conquered so many of our hearts, then left them bleeding out in the corner of a musty motel room. A quiet end, we should count ourselves lucky. Should have, because Hotline Miami is back with a thick, bloody vengeance. If there is one thing to love about the series (other than than the incredible soundtrack and gritty neon-laced setting), it’s the precise, fast-paced gameplay which just got better and a bit more varied. There are new unique mask abilities like dual wielding or chainsaws (maybe dual-wielding chainsaws, if we’re lucky), and seven new playable characters to make up this twisted part-prequel, part-sequel story of Jacket’s aftermath.
If there was ever a good reason to pick up the bigger package, the Hotline Miami 2: Wrong Number Digital Special Edition comes with the Remix EP and 6 unique tracks. An absolute treat, if you’re into the Hotline musical stylings. Nothing’s lost if you don’t want to make the commitment just yet. You can always get the standard edition, and get the upgrade pack when it becomes available later on.
Once it’s complete, all versions of the game will also come with a DRM-free Custom Level Editor to create your own maps and share them with friends. While you’re waiting, make sure to grab the Hotline Miami 2: Wrong Number Digital Comics for free!
Ring ring. It’s Hotline Miami 2: Wrong Number. Will you pick up? The pre-order is available now on GOG.com, with a 10% discount.
Why is Hotline Miami 2: Wrong Number not available for pre-order in Australia?
Hotline Miami 2: Wrong Number was refused classification by the Australian Classification Board – the classification and censorship body formed by the Australian Government – this means that we are legally unable to sell the game to our Australian customers. We hated to hear it as much as you do, but after thoughtful consideration we felt that by refusing to sell the game worldwide, we would effectively apply the Australian censorship to 190+ other countries in the world. That would be unfairly punishing not just to our customers, but also the developers who took a stand against censoring their game.
By preventing purchases from IP’s located within the borders of Australia, we make sure that the smallest number of people are affected by the ban. It sucks, but we believe it’s the least of all evils.
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