Usually, if an iPhone game is crippled by its control scheme, I won’t recommend it here. Most of the time, awkward controls are enough to get me to stop playing a game, and not bother with it.
However, Puzzlejuice’s concept is so strong and so irresistible that I continue playing it, over and over again, despite there never being a time I’m not fighting with the controls. And I’m going to tell you to play it, even though you’re going to be annoyed by the controls too. I think that’s indicative of strong game design.
Continue reading Portabliss: Puzzlejuice (iOS)
Portabliss: Puzzlejuice (iOS) originally appeared on Joystiq on Thu, 19 Jan 2012 20:35:00 EST. Please see our terms for use of feeds.
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