It may not have had an official presence at TGS this year, but I had a chance to see an updated build of PixelJunk Shooter 2 behind closed doors. Q-Games’ Dylan Cuthbert was mum on when we can expect the PSN sequel, but he did showcase a bevy of new features we can expect in the Shooter follow-up.
Like its predecessor, Shooter 2 is all about elements. Whereas the first game explored more traditional elements like water, lava and gas, the sequel expands upon the concept with new gimmicks: light and dark, acid, foam and sand. Whilst in foam, you’ll lose control of your ship, requiring the use of a grappling hook that can swing you around obstacles. Sound familiar? Perhaps it’s because it looks a bit like Q’s platformer, PixelJunk Eden.
There are a number of games that offer inspiration for the sequel. Shockingly, Dig-Dug is one of them. In areas with sand, you’ll be able to don a new suit that lets you dig through the earth. Your movement is restricted, just like in its arcade inspiration, and you’ll have to navigate carefully to make sure that you aren’t crushed by any rocks. PixelJunk Shooter 2 takes more direct inspiration from classic hardcore shmups as well, with a new enemy type that sprays out complex bullet patterns that require pixel-perfect movement, timing and reflexes. As in the best shmups, these segments are all about dodging: You won’t be able to shoot these enemies. Instead, you must grapple them when close.
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PixelJunk Shooter 2 preview: it’s a gas originally appeared on Joystiq on Sun, 19 Sep 2010 20:30:00 EST. Please see our terms for use of feeds.
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