I loved Crysis on the PC, and I think I might actually like it more on the consoles. After playing around with a preview build for thirty-minutes or so, I’m astounded that Crytek managed to fit the controls and powers from the original game onto a gamepad in such an intuitive way. By mapping the armor and stealth abilities to shoulder buttons à la Crysis 2, and integrating other powers like speed and power jumping into their respective functions — e.g. you hold jump button longer to jump high instead of switching to a special mode to do so — Crytek has smoothed out the slightly clunky controls of the original. It’s actually easier to switch between powers now. Crysis plays better on consoles, but given the graphical reputation of the original, the real question is “how does it look?”

The short answer is that sometimes it looks better and sometimes it looks worse. Which is actually rather frustrating, because it’s the best playing version of Crysis, and sometimes it’s the best looking version of Crysis, but it doesn’t meet that last criterion often enough to be the hands down ultimate version of the game. It’s not like the original game featured horrendous controls, it’s just that the new console ones arebetter.

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