If you’ve seen either the trailer from E3 or Gamescom you’ve no doubt been confused — and intrigued — by NeverDead, the new game from Shinta Nojiri (Metal Gear Solid Acid‘s producer) and Rebellion (the studio behind Aliens vs. Predator. The distinct trailer shows a head rolling around in an environment, collecting its other body parts all Katamari Damacy style in order to return to normal. Yeah, it’s some crazy shit. Anyway, at Gamescom earlier today we had a chance to speak with Nojiri about his game and get a better sense of how it all works.
The basic premise is that you’re an immortal, which means you can be shot, chopped up, whatever, and still live. In fact, you can turn that penchant for mutilation to your advantage in some unique ways, by, say, ripping off your arm that’s holding a gun, throwing it into a swarm of enemies, and letting it fire away. The way the game explains all of this is that 500 years ago you were a human demon hunter, and a demon king placed a curse on you, turning you immortal. So you’ve spent the last few centuries hunting demons for money, and plotting revenge.