“I actually tried to fight in armor myself,” the game developer Daniel Vávra said. We were in the middle of a demonstration of his game in progress, Kingdom Come: Deliverance, which is nothing less than an attempt to make a no-magic, realistic answer to the epic role-playing game Skyrim—set in a historically accurate recreation of 15th century Bohemia. Swords slide off armor or smash it, rather than effortlessly slicing through it. Stamina fades fast.
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