We sit down with assistant game director Simon Barlo at E3 2010 to get the intentions behind Motorstorm: Apocalypse’s new setting, as well as get the details behind the custom game creator, the soundtrack and building the game as a 3D title.
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“Motorstorm: Apocalypse interview with Simon Barlo” was posted by edmondt on Tue, 20 Jul 2010 22:19:07 -0700