New video from Kojima Productions shows process of bringing actress Stefanie Joosten into the virtual world of upcoming open-world game.

 

Konami has released a new video showing off the 3D scan and motion-capture technology that developer Kojima Productions is using to bring the characters of Metal Gear Solid V: The Phantom Pain to life.

Actress Stefanie Joosten, who plays the role of Quiet in the game, is shown in the video having her face scanned and performing various actions with a sniper rifle in a motion-capture suit.

The depiction of Joosten’s character Quiet has not been without controversy.

In a series of tweets earlier this week, Kojima said he directed MGSV’s art director to make some of the game’s characters, including Quiet, “more erotic” in an effort to encourage cosplay and promote figurine sales. He has since clarified these tweets, saying “sexy” was a better word to use.

“What I’m really trying to do is create unique characters. One of those is, of course, Quiet. She’s a really unique character. I wanted to add that sexiness to her,” Kojima said. “It wasn’t really supposed to be erotic, but sexy.”

Halo designer David Ellis took issue with the depiction of Quiet, calling the character design “disgusting” and evidence that the game industry is “full of man babies.”

GameSpot recently attended a live demonstration of Metal Gear Solid V prologue Ground Zeroes at Kojima Productions’ new office in Los Angeles. Check out GameSpot’s impressions for more.

Read and Post Comments | Get the full article at GameSpot


Metal Gear Solid V 3D scan and mocap tech shown in new video” was posted by Eddie Makuch on Fri, 06 Sep 2013 09:03:51 -0700

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