The newly Platinum-plated Metal Gear Rising: Revengeance features a story different from the one planned for the old Metal Gear Solid: Rising. While the game was originally intended to take place between Metal Gear Solids 2 and 4, the setting has now been transfarred to a time years after MGS4. This was done in order to let Platinum “show off what they can bring to the series.” Without creating a time paradox and accidentally undoing the events of MGS4, we suppose.
Raiden joins up with private military companies for various jobs including “VIP protection, military training and other duties” as an unspecified country rebuilds from a civil war. “Little does he know that the stage is set for a clash with an enigmatic force of countless cyborgs.”
This information comes via the official site, which is also the source for the new screens in our gallery. The site provides a detailed listing of staff for the title, including Platinum’s Atsushi Inaba (the guy on stage with Kojima) as producer alongside Konami’s Yuji Korekado. It could stand to be more detailed, as there’s no game director listed.
Konami still has some revealing to do: the site claims that a video interview titled “The Truth Behind RISING” will explain the genesis of the Platinum/Kojipro collaboration, on December 13.
By the way, the site lists only PS3 and Xbox 360 releases — no PC.
Metal Gear Rising’s story revised, now set post-MGS4 originally appeared on Joystiq on Sun, 11 Dec 2011 01:15:00 EST. Please see our terms for use of feeds.
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