Many fans were disappointed with this week’s cancellation of Mega Man Legends 3 (including former Mega Man producer Keiji Inafune). It was a project heavily focused on participation from the fans; the Capcom Devroom was set up to solicit ideas and provide reports on the status of development. According to the Capcom Europe Twitter account, it’s the lack of support for this initiative that led to the game being canned.

As the Twitter account describes it, “The game was meant to show people how games are developed.” In response to a tweet expressing disappointment in the decision to cancel it, Capcom wrote, “Unfortunately so few fans took part in the creation of the game. It was felt the project was not worthwhile. :-(” Subsequent tweets reinforce this point; one states, “We weren’t asking people to do much but response to dev rooms was cool at best,” while another reads, “It’s a shame the fans didn’t want to get more involved 🙁 if we saw there was an audience for MML3 people might change minds.”

Legends 3 would have been a 3DS retail title. Capcom was to first release a Prototype Version on the 3DS eShop once it launched, and its success (or lack thereof) would determine whether the full game would be completed. Even with the 3DS’s release pushed back, Capcom delayed Prototype Version, which was one sign that things weren’t proceeding as planned.

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