Metal Gear Solid creator currently looking for an external studio to handle the development.
Hideo Kojima is looking to remake the original Metal Gear Solid using Kojima Productions’ next-generation Fox engine, GameReactor reports.
During a roundtable interview at E3 2013 attended by GameReactor, the MGS visionary said that he’s currently seeking an external studio to handle the adaptation.
The original Metal Gear Solid was released in 1998 for PlayStation, and was ported later to Windows in 2000. The title is considered to be one of gaming’s definitive titles. Kojima has entrusted the Metal Gear franchise to external developers in the past. Eternal Darkness and Too Human developer Silicon Knights handled the 2004 GameCube remake Metal Gear Solid: The Twin Snakes.
Kojima Productions also drafted in Bayonetta developer Platinum Games for spin-off title Metal Gear Rising: Revengeance, which was released earlier in 2013.
Kojima Productions’ Fox Engine was revealed in 2011 and is designed to be a cross-platform engine designed around the next-generation: Xbox One and PlayStation 4.
The Fox Engine is powering Metal Gear Solid V: The Phantom Pain, and is also behind Pro Evolution Soccer 2014.
Elsewhere in the interview, Kojima said the value of next-generation consoles was about far more than improved visual prowess. “For us it’s not about upgraded graphics or anything like that,” he said. “We’re really looking forward to the fact that we can now use multiple devices to play a game. So whether it’s smartphones or tablets, we can play Metal Gear Solid V on that tablet or smartphone and integrate that into what we have on the console. So people can play the game essentially 24 hours and be in the world of MGS anytime they like to.”
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