Guerrilla Games opts for challenge-based progression rather than XP points in Killzone: Shadow Fall.
There will be no XP progression in PlayStation 4 launch title Killzone: Shadow Fall, developer Guerrilla Games has said.
Previous titles in the series have tied unlocks and progression to an experience point system, similar to Call of Duty and Battlefield. Instead, the next-generation Killzone will feature player advancement through a series of challenges.
Explaining the change in a blog post, Guerilla community editor Victor Zuylen said Killzone: Shadow Fall will ship with more than 1,500 challenges for players to complete. Challenges will vary in difficulty, with two examples given: a simple “destroy 1 turret” and a far more complicated “kill 1 enemy player with a laser tripmine while they are carrying a beacon.”
Each completed challenge in Killzone: Shadow Fall adds one point to a player’s rank, Zuylen added.
Another new feature in the game is the Spotlight System at the end of each multiplayer round, which features the top three players from the winning side and the top player from the losing side. One of the winning players is given a limited time to perform a flashy Spotlight move on the losing player, who gets the opportunity to perform a counterattack if the assailant is unsuccessful.
Zuylen also confirmed that the game’s arsenal would be based on skill and that there would be no auto-aiming or recoil-less weapons. Each weapon will allow for two attachments, too, but not all weapons in the game will support each attachment.
There will also be no exoskeletons or jetpacks in Killzone: Shadow Fall’s multiplayer at launch. “Their inclusion would introduce a wide number of new variables and exceptions to account for, and we want to focus on offering fair, reliable, and consistent Warzone customizability,” said Zuylen.
The PlayStation 4 will launch on November 15 in North America for $399, and on November 29 in Europe for €399/£349.
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