Before Irrational Games decided to make BioShock Infinite, it was testing prototype ideas that will show up in a few different 2K games. We chatted with Ken Levine in the latest stop on our Cross Country Game Tour (above), who said that the eventual decision to make BioShock Infinite relied on some of the concepts that had come before.

“We finished BioShock, and we really didn’t know what was going to be next,” he said. “We actually prototyped a bunch of stuff… kinda decided it wasn’t [right], and sat in a room and said, what else is interesting us? The idea of doing another BioShock game came up, but we knew if we were going to do that it wasn’t going to be a game in Rapture.”

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